XR & interactive applications
Unity and C# development for virtual, augmented and mixed reality, immersive training and interactive 3D. Work spans prototyping, interaction, evaluation and production delivery.
Work / Engineering practice
I design systems and write production code. My work combines Unity and C# engineering, applied research and technical leadership to build software that can be maintained, extended and delivered across platforms.
01 / Skeletal data systems
I develop systems that turn raw skeletal tracking data into pre-posed 3D data. The processed result can be used consistently across different 3D environments rather than being tied to a single visualisation or renderer.
The pipeline ingests raw skeletal data, resolves it into a usable posed representation and exposes that representation to downstream applications. Separating data preparation from presentation makes the prepared motion data more reusable across environments, tools and experiences.
Live or recorded sources
A reusable representation
Tools, playback and presentation
02 / Engineering capabilities
Unity and C# development for virtual, augmented and mixed reality, immersive training and interactive 3D. Work spans prototyping, interaction, evaluation and production delivery.
Reusable libraries and application foundations that make related systems easier to build and maintain, with attention to performance, stability and developer workflows.
SQLite, WebSockets and REST APIs; data ingestion and application state; integration with live and recorded data sources.
Standalone and mobile XR, PC XR, Windows, Linux, macOS, mobile and WebGL. Git, Jenkins, CI and CD, build automation, and macOS signing and notarisation support delivery.
Technical investigation, prototypes and evaluation that inform implementation decisions and help turn promising concepts into maintainable applications.
Software architecture, technical planning, task and line management, mentoring and knowledge transfer. Clear communication with engineers, stakeholders and clients supports the work.
03 / Innovation & learning
I evaluate emerging technologies through hands-on prototyping and work with technology partners to exchange knowledge, understand platform capabilities and identify useful opportunities.
I keep expanding my technical range when a new language, engine or platform opens up a useful possibility. I’m currently learning Unreal Engine and Kotlin with Jetpack XR.
These are developing capabilities alongside my established Unity and C# practice.
Personal experiments in the Lab04 / Contact
Get in touch about software, immersive systems or applied research.