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VR / Outreach / Mobile

Brain Visualizer

An educational application for teaching children about the brain.

Aug 2019 - Apr 2020

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Brain Visualizer application

Brain Visualizer was created for science outreach events at the University of Manchester. It used an interactive three-dimensional model to help school-aged children explore the structure of the brain, separate its regions and discover the functions associated with each part.

The application was initially designed for the Oculus Go, with a simple interaction scheme intended to be approachable for younger and first-time VR users in a public event setting. It was later ported to the Oculus Quest, using the headset’s tracked controllers to support more direct and immersive manipulation of the model.

The project focused on making complex scientific material tangible and engaging rather than reproducing a formal classroom lesson. Its source code remains publicly available as a reference implementation of the outreach experience.